Fruit Salad Fun
Frutakia on your Palm
From the makers of the cult classic "PaintBall" comes a new challenging brain-teaser. "Frutakia" reminds at first of the classic one-armed bandit, but it really doesn't have much to do with Las Vegas. The goal, however, remains the same: try to get three pieces of fruit of the same type in a row.
"Frutakia" looks similar to a classic Australian slot machine. That's a one-armed bandit, the game with the five spinning columns - American slot machines typically had only three columns in the old days. What's more, the symbols that appear are usually fruit: cherries, grapes, melons and strawberries. That's not say that they are cult objects for vegans, but rather just to make sure that they are easily recognised as "fruit machines".
And that's how the player starts off with "Frutakia", by dropping a coin into the slot and looking for the paylines to bet. Surprise: in the Symbian, Pocket PC and Palm OS versions of this game there aren't any of these so-called "paylines" which are normally so important.
The basic idea of the game remains more or less the same in "Frutakia": Three pieces of fruit of the same kind have to be lined up in a row, just like it always was with the original gambling machines. In the handheld version the fruits need not only be lined up horizontally, but also vertically and diagonally, too.
The player has exactly two possibilities to bring the chosen symbols togther in a row: Just like with the original slot machine the player can set all the heels in motion and hope that they line up, but it's much more sensible to move single symbols up or down to get them to match. That can be done by clicking on little arrows above and below the rollers, and it's the best way to pair up melons, grapes, cherries and so on and win the game.
The only problem is that each action costs the player energy, and a bar at the bottom of the screen indicates how much power the player has left over for such movements. If the bar reaches the end, then the game is over and all that is left to do is enter the player's name in the high-score list. With every successful set of three, however, the energy bar grows and the player gains more moves. If the bar reaches it's maximum, then the player has the chance to multiply points won by matching the symbols. So the longer the player can hold out in "Frutakia" mode, the more points can be won- that's what makes it fun!
"Frutakia" can be started off in three difficulty levels, offers great sound and suprises with fun animations and other extras, that the player discovers by playing the game- we liked it.
Carsten Scheibe / Matthew Schneider
||Palm OS 4.x / 5.x